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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>Everything I put on here is bollocks.</description><title>PirateDave.me</title><generator>Tumblr (3.0; @piratedave89)</generator><link>http://www.piratedave.me/</link><item><title>COD MW3: Team Play</title><description>&lt;p&gt;DISCLAIMER: I’m bored, its 8AM, I’ve had very little sleep. This is also very long and about COD.&lt;/p&gt;
&lt;p&gt;I do not like losing, I make no secret of it.  I am a bad sport, too.  In some cases I am almost proud of how bad of a sport I can be.  I enjoy, ‘playing the heel’  so to speak.  Thats probably because I’m a bit of an arse, but hey - I’m not too bothered.  One of the ways to avoid losing in COD is to roll with a party, but this does not always guarantee success…&lt;/p&gt;
&lt;p&gt;I can only speak from personal experience, but in my opinion the bit that the parties I play with most often fall down in most often is in terms of team play.  People always spout, ‘play the objective’, but even within the same game mode that can mean a number of things.  My favourite game type is Domination so I’ll talk about that.  I will use two examples, the first being the sort of ‘daytime’ party I play with, who are very casual gamers.  They have played a lot of hours of Call of Duty in general, but (at least in my opinion) do not try very hard, or put their effort in the wrong areas.  ’Team Daytime’ as I’ve decided I’ll call them are highly disorganised, and with the exception of myself, all on average finish with a negative KD.  It is very hard to get across to Team Daytime that winning is even a priority, which is kind of a key reason my performances with this group are pretty poor.  In broad terms, if the team isn’t all on the same page it’s going to be hard to pull off wins consistently.&lt;/p&gt;
&lt;p&gt;If I were to make a vague suggestion for Team Daytime to win more often, (apart from agreeing that winning was the target result) it would firstly be to use, ‘easy’ guns like the Type 95, ACR, MP7 and PP90M1, paired with classes that make use of Assassin, and when necessary Blind Eye and Dead Silence.  That would go some way to alleviating the issue of the low KDs.  I would also suggest use of Support Point-Streaks, as consistent Kill Streaks would be unlikely.  In terms of gameplay, for Domination I would suggest a pretty defensive strategy, with camping flags being the main objective. I will post a detailed strategy, with specific class set ups and stuff for my own amusement if nothing else, later.&lt;/p&gt;
&lt;p&gt;The other example, (who should logically be called, ‘Team Nighttime’ I suppose) have a slightly different problem.  They too are a group of experienced Call of Duty players, however these players are less casual, and far more able.  Each of these players have a positive KD, and the few that I most regularly play with have a KD of over 1.5, which is pretty decent.  I have a lot more success playing with this team, however there is an issue which is probably common among clans of fairly decent players.  This is that most of the party, myself included, habitually play pretty much as we would if we were playing alone.  The added success comes from the fact that we are guaranteed teammates that will get a good score most of the time, not from any particular team play.  It is essentially the reverse of Team Daytime - Team Nighttime all play to win, and regularly get a good KD, whereas Team Daytime don’t specifically play to win and have the disadvantage of regular poor scores.&lt;/p&gt;
&lt;p&gt;If we were to play Domination more often my suggestion to avoid silly losses would be to organise ourselves more into specific roles.  If we wanted to be super nerd, we could organise these roles based on KD, or playstyle for example.  Designated players that capped/protected a flag, shot down air support if necessary, protected cappers and built air-support Point-Streaks would be far more successful than our current system of capping two flags and hoping for the best individual KDs possible.&lt;/p&gt;</description><link>http://www.piratedave.me/post/17758830451</link><guid>http://www.piratedave.me/post/17758830451</guid><pubDate>Fri, 17 Feb 2012 08:48:25 +0000</pubDate><category>cod</category><category>modern warfare 3</category><category>MW3</category></item><item><title>I made a video because of how uncool I am / how bored I was.
</title><description>&lt;iframe width="400" height="300" src="http://www.youtube.com/embed/epVWWgdX_G8?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;I made a video because of how uncool I am / how bored I was.&lt;/p&gt;
&lt;p&gt;&lt;img height="0" src="http://assets.tumblr.com/images/input_bg.gif" width="0"/&gt;&lt;/p&gt;</description><link>http://www.piratedave.me/post/17524887369</link><guid>http://www.piratedave.me/post/17524887369</guid><pubDate>Mon, 13 Feb 2012 01:17:16 +0000</pubDate></item><item><title>COD MW3: Perks - Use Assassin</title><description>&lt;p&gt;One of the best ways to prevent people from killing you is to stop them from knowing where you are.  The Perks required for a completely invisible class are:&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;Blind Eye&lt;/li&gt;
&lt;li&gt;Assassin&lt;/li&gt;
&lt;li&gt;Dead Silence&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;The most important Perk here is Assassin, it hides you from UAVs and Advanced UAVs and does the most to prevent enemies from knowing where you are. In a game type like Domination it is very easy to obtain a UAV, especially if people are using Support Streaks, and if you are struggling in a game, your life will be made a whole lot easier by throwing Assassin on the Perk 2 slot.&lt;/p&gt;
&lt;p&gt;Blind Eye and Dead Silence are less necessary, Blind Eye is only required if the enemy team has Air Support.  In my opinion a good starter class would be as follows:&lt;/p&gt;
&lt;ul&gt;&lt;li&gt;M4A1 Silenced&lt;/li&gt;
&lt;li&gt;FMG9 Akimbo&lt;/li&gt;
&lt;li&gt;Semtex&lt;/li&gt;
&lt;li&gt;Flashbang&lt;/li&gt;
&lt;li&gt;Sleight of Hand&lt;/li&gt;
&lt;li&gt;Assassin&lt;/li&gt;
&lt;li&gt;Stalker&lt;/li&gt;
&lt;/ul&gt;&lt;p&gt;Using this class will allow you to keep your position hidden from all enemies, with the addition of a Silencer on your gun meaning that you will never be marked on the map, even when firing.  With your position hidden, you can kill opposing players before they know where you are - if the enemy doesn’t know where you are he can’t defend himself.&lt;/p&gt;
&lt;p&gt;Using the same class with Blind Eye in place of Sleight of Hand will allow you to avoid being killed by attack helicopters and other lethal kill streaks.  Dead Silence is an option over Stalker if you want to ensure that people can’t hear you coming, however this is not often very important.&lt;/p&gt;
&lt;p&gt;Something to note is that some people seem not to use the Assassin Perk out of pride, however if you are finishing with more deaths than kills in most games my feeling is that avoiding appearance on the enemy mini-map is more important than being able to say, ‘I don’t use Assassin’.&lt;/p&gt;</description><link>http://www.piratedave.me/post/15823542247</link><guid>http://www.piratedave.me/post/15823542247</guid><pubDate>Sat, 14 Jan 2012 12:16:00 +0000</pubDate><category>Call of Duty</category><category>COD</category><category>Modern Warfare</category><category>MW3</category><category>Modern Warfare 3</category></item><item><title>COD MW3: A note about Kill Death Ratio</title><description>&lt;p&gt;Look at your KDR.  Is it less than 1?  If yes its probably because you are not being careful enough.  A lot of people will tell you Kill Death Ratio is not everything, but unless you’re playing some game mode without Point/Kill Streaks you’re going to make it harder for yourself if you are dying more than you are killing.  For example, in Domination, capturing flags is more important than getting a high KDR, but if you have a negative KDR you’re increasing the chances that someone on the other team could get an Attack Chopper or something that is going to make it a lot harder to get those captures; the captures come a lot easier if the other team is not being fed kills.&lt;/p&gt;
&lt;p&gt;Many people claim to ‘play the game for fun’ and don’t to care about stats, however I would suggest that every player plays it for fun, and that its more fun if you’re winning.  In my opinion the KDR statistic is the best way to measure your ability to play Call of Duty, and a higher KDR player is probably winning more often.  I personally find performing poorly frustrating, and strive to improve in an effort to suffer poor performances less often.  Keeping an eye on your KD is a good way to measure your performances in games, and from personal experience, reaching a point where you can regularly get at least as many kills as deaths allows you to be much more invested in the game.&lt;/p&gt;</description><link>http://www.piratedave.me/post/15823365372</link><guid>http://www.piratedave.me/post/15823365372</guid><pubDate>Sat, 14 Jan 2012 12:06:00 +0000</pubDate><category>Call of Duty</category><category>COD</category><category>Modern Warfare</category><category>MW3</category><category>Modern Warfare 3</category></item><item><title>Needlessly Basic COD Tips</title><description>&lt;p&gt;Recently I’ve been playing a lot of Free For All on COD MW3, and the basic mistakes (as I see them) of some players who I assumed were experienced never cease to surprise me.  It is a similar situation with players in team game modes.  I am bored and have decided to try to explain some of the decisions I make in terms of classes and set ups in order to be the slightly above average player my stats claim I am.&lt;/p&gt;
&lt;p&gt;I’m probably going to write them as separate posts to avoid things getting to wordy and long winded, with maybe a topic for each post of something. They’ll probably be written as if I’m talking to someone who’s never played the game before even though I’m relatively certain if anyone reads them it’ll be people who I play with who are reading out of courtesy.  This is just because I have no idea how to write it any other way.  First post coming in a few minutes, it’s gonna be about Perks I think.&lt;/p&gt;
&lt;p&gt;I’m gonna prefix the title with, ‘COD MW3’ so boring posts about COD are easily avoidable.&lt;/p&gt;</description><link>http://www.piratedave.me/post/15822534657</link><guid>http://www.piratedave.me/post/15822534657</guid><pubDate>Sat, 14 Jan 2012 11:17:00 +0000</pubDate><category>Call of Duty</category><category>COD</category><category>Modern Warfare</category><category>MW3</category><category>Modern Warfare 3</category></item><item><title>Considerably Worse…</title><description>&lt;p&gt;I’m getting the impression that Tumblr is considerably worse than Squarspace. Finding it a real pain in the arse to add links to external sites like my Twitter pages or Vimeo channel.&lt;/p&gt;
&lt;p&gt;I get that its free but the user interface is needlessly inconsistent. The search box is completely useless as well, I can type specific words that I know are in posts and it will find nothing. =/&lt;/p&gt;</description><link>http://www.piratedave.me/post/15614581139</link><guid>http://www.piratedave.me/post/15614581139</guid><pubDate>Tue, 10 Jan 2012 10:32:00 +0000</pubDate></item><item><title>COD and Football, God I'm so male.</title><description>&lt;p&gt;So at some point I might make this run from my domain seeing as I’m not gonna be able to afford Squarespace any time soon.  Seems like the sort of thing I’ll use for a month then never touch again.  I miss you Squarespace. =(&lt;/p&gt;
&lt;p&gt;HAVING SAID THAT not hearing fantastic things about the old Tumblywumblr like a few hours after I sign up, so thats awesome.  Still missing you Squarespace.&lt;/p&gt;</description><link>http://www.piratedave.me/post/15501671823</link><guid>http://www.piratedave.me/post/15501671823</guid><pubDate>Sun, 08 Jan 2012 04:00:00 +0000</pubDate></item></channel></rss>

